added sound during countdown, and upgraded minsdkversion

This commit is contained in:
Joshua Burman
2025-02-10 17:08:13 -05:00
parent 60bc571987
commit 23663f484b
26 changed files with 6661 additions and 145 deletions

View File

@ -2,6 +2,9 @@ import 'dart:async';
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_sound/public/flutter_sound_player.dart';
import 'package:flutter_sound/flutter_sound.dart';
import 'package:scrollable_positioned_list/scrollable_positioned_list.dart';
import 'package:sendtrain/database/database.dart';
import 'package:sendtrain/models/action_model.dart';
@ -11,6 +14,7 @@ class ActionTimer with ChangeNotifier {
double _progress = 0;
int _currentTime = 0;
final List<ItemScrollController> _scrollControllers = [];
final FlutterSoundPlayer _mPlayer = FlutterSoundPlayer();
ActionTimer();
@ -51,27 +55,41 @@ class ActionTimer with ChangeNotifier {
}
void setup(ActionModel actionModel, ItemScrollController scrollController,
[bool resetOnLoad = true]) {
[bool resetOnLoad = true]) async {
_scrollControllers.add(scrollController);
if (resetOnLoad) {
if (this.actionModel == actionModel) {
reset();
_scrollControllers.add(scrollController);
}
this.actionModel = actionModel;
setAction(currentAction.id);
}
_scrollControllers.add(scrollController);
}
Future pause() async =>
await actionModel?.updateStatus(ActionStatus.paused).whenComplete(() {
_periodicTimer?.cancel();
notifyListeners();
// _mPlayer.stopPlayer();
// Be careful : you must `close` the audio session when you have finished with it.
});
Future start() async {
await actionModel!.updateStatus(ActionStatus.started);
await _mPlayer.openPlayer();
Uint8List? countTone;
Uint8List? finishTone;
await rootBundle
.load('assets/audio/count_tone.wav')
.then((data) => countTone = data.buffer.asUint8List());
await rootBundle
.load('assets/audio/count_finish.mp3')
.then((data) => finishTone = data.buffer.asUint8List());
// start timer
if (_periodicTimer == null || _periodicTimer!.isActive == false) {
@ -83,8 +101,15 @@ class ActionTimer with ChangeNotifier {
case RepType.time:
_currentTime--;
if (_currentTime <= 3 && _currentTime != 0) {
await _mPlayer.startPlayer(
fromDataBuffer: countTone, codec: Codec.pcm16WAV);
}
if (_currentTime == 0) {
// move to next action
await _mPlayer.startPlayer(
fromDataBuffer: finishTone, codec: Codec.mp3);
await setAction(state['currentAction'] + 1);
}
@ -97,18 +122,21 @@ class ActionTimer with ChangeNotifier {
notifyListeners();
}
Future close() async =>
await actionModel!.updateStatus(ActionStatus.complete).whenComplete(() {
Future close() async => await actionModel!
.updateStatus(ActionStatus.complete)
.whenComplete(() async {
_periodicTimer!.cancel();
_mPlayer.closePlayer();
notifyListeners();
});
Future reset() async {
await actionModel!.updateStatus(ActionStatus.pending);
await actionModel!.updateState(json.encode(_stateConstructor()));
await actionModel?.updateStatus(ActionStatus.pending);
await actionModel?.updateState(json.encode(_stateConstructor()));
_periodicTimer?.cancel();
_progress = 0;
_scrollControllers.clear();
_mPlayer.closePlayer();
notifyListeners();
}
@ -134,39 +162,49 @@ class ActionTimer with ChangeNotifier {
}
setAction(int actionNum, [bool isManual = false]) async {
Item item = allActions[actionNum];
Map newState = state;
if (actionNum < allActions.length) {
Item item = allActions[actionNum];
Map newState = state;
newState['currentAction'] = actionNum;
newState['currentSet'] = item.parentId;
newState['currentRep'] = item.id;
newState['currentTime'] = _currentTime = item.value!;
newState['currentAction'] = actionNum;
newState['currentSet'] = item.parentId;
newState['currentRep'] = item.id;
newState['currentTime'] = _currentTime = item.value!;
await actionModel!
.updateState(json.encode(newState))
.whenComplete(() async {
if (isManual) {
await pause();
await updateProgress();
}
await actionModel!
.updateState(json.encode(newState))
.whenComplete(() async {
// if manual select, pause next action
if (isManual) {
await pause();
await updateProgress();
}
int index = currentAction.parentId != null
? currentAction.parentId!
: currentAction.id;
int index = currentAction.parentId != null
? currentAction.parentId!
: currentAction.id;
for (int i = 0; i < _scrollControllers.length; i++) {
ItemScrollController sc = _scrollControllers[i];
if (_scrollControllers.isNotEmpty) {
for (int i = 0; i < _scrollControllers.length; i++) {
ItemScrollController sc = _scrollControllers[i];
sc.scrollTo(
index: index,
duration: Duration(milliseconds: 500),
curve: Curves.easeInOutCubic);
}
// _scrollController?.scrollTo(
// index: index,
// duration: Duration(milliseconds: 500),
// curve: Curves.easeInOutCubic);
});
sc.scrollTo(
index: index,
duration: Duration(milliseconds: 500),
curve: Curves.easeInOutCubic);
}
}
// _scrollController?.scrollTo(
// index: index,
// duration: Duration(milliseconds: 500),
// curve: Curves.easeInOutCubic);
});
} else {
await actionModel?.updateStatus(ActionStatus.complete).whenComplete(() {
_periodicTimer?.cancel();
notifyListeners();
});
}
notifyListeners();
}